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Insert Delete GetRandom O(1)

Description

https://leetcode.com/problems/insert-delete-getrandom-o1/description/

Solution

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class RandomizedSet {
public:

/** Initialize your data structure here. */
RandomizedSet() {
}

/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if(this->hash.find(val) != this->hash.end()) return false;
this->hash[val] = this->nums.size();
this->nums.push_back(val);
return true;
}

/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
auto iter = this->hash.find(val);
if(iter == this->hash.end()) return false;
int originIndex = iter->second;
this->swap(nums, originIndex, this->nums.size() - 1);
this->hash[this->nums[originIndex]] = originIndex;
this->nums.pop_back();
this->hash.erase(val);
return true;
}

void swap(vector<int>& nums, int left, int right) {
int temp = nums[left];
nums[left] = nums[right];
nums[right] = temp;
}

/** Get a random element from the set. */
int getRandom() {
if (this->nums.size() == 0) return -1;
return this->nums[rand() % (this->nums.size())];
}

private:
unordered_map<int, int> hash;
vector<int> nums;
};

/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/